︎Back to Interactive & Experience Design

Fall 2021 ︎︎︎ SUNY Purchase ︎︎︎ (DES3090) Interactive & Experience Design

Viewing Party

Interfaces in “fiction” and games


Star Trek (Next Generation era) PADD

The Mechanical Turk
Alan Kay’s Dynabook 

Tom Swift and his Electric Rifle (and the taser)

Second Life (and the Metaverse)


“Olden times” menus

An example of an early attempt at stylization

conforming your interface to your applications “metaphor” or world

Super Mario Bros. 1-1 
Adapting to conditions

Mortal Kombat and Street Fighter
gameplay vs design

  ︎Back to Interactive & Experience Design